



I first made a rough dress, then turned the clothes model into Ncloth, and the body model was set as a passive rigid body to solve the dynamics of the clothes. I just plan to make a static frame, so I didn't carefully paint the skin weights. The role rigging is using the plugin of Maya's AdvancedSkeleton. Of course, the face is the main object of the modification. It mainly perfected the structure of the shoulder, clavicle, sternocleidomastoid, chest and leg, and adjusted the curve of the waist and the ankle. The original model body structure is also relatively simple and needs to be improved. The basic model of the character is modified with a woman's body of the previous project, as shown below. This is the original painting by Sunmomo.
#Maya paint fx vray material id software#
The software used: Maya, V-Ray, PS, ZBrush I really like the feeling of this painting, so I want to use MAYA to try to make it into three-dimensional, and make a model with maya. I will share my production process, hoping to bring some benefits to other 3d artists. This work is inspired by the fact that I saw an original painting of a hand-painted artist named Sunmomo on the Internet.
#Maya paint fx vray material id how to#
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